This is a small sample of the “game” I made. I’m using assets from sketchfab while I learn Unity as modeling is a while different skill, but I wanted to be motivated with fun things while I learned and create challenges for myself. This unit focused on collisions, following cameras, and making objects into obstacles, prefabs, gravity and constraints. My special challenge was creating a texture change in the cupcakes once hit by the player. Gravity dropping cupcakes and rotating suitcases were of the personal challenges. This was my first foray in working with a third party for assets as well and seeing what to look for in gaming assets versus high fidelity assets.