Player Experience - Chaos

Core Mechanics - Dodge and shoot

Core Game Loop - Get as far as possible without dying and scoring as many points as possible

Features

Camera Rail - Path through the level the player follows

Player Movement - Horizontal and Vertical Movement

Shooting - Player shoots bullets which do damage to opponent

Health - Enemies have health that depletes when shot

Enemy paths - Enemies should travel on paths and be hand placed by the designer

Score - Points are given for killing enemies

Game Loop - Upon Dying, player restarts the level

Other Stuff to consider -

Multiple Levels - Finish a level, load the next

Player shield - When damaged, the player shield depletes

Pickups - Flying over a shield pickup will increase the player’s shields

Momentary invulnerability - After taking damage, the player cannot take damage again for ‘x’ amount of time

Weapon Upgrades - Flying over a pickup could increase weapon damage