Player Experience - Chaos
Core Mechanics - Dodge and shoot
Core Game Loop - Get as far as possible without dying and scoring as many points as possible
Camera Rail - Path through the level the player follows
Player Movement - Horizontal and Vertical Movement
Shooting - Player shoots bullets which do damage to opponent
Health - Enemies have health that depletes when shot
Enemy paths - Enemies should travel on paths and be hand placed by the designer
Score - Points are given for killing enemies
Game Loop - Upon Dying, player restarts the level
Multiple Levels - Finish a level, load the next
Player shield - When damaged, the player shield depletes
Pickups - Flying over a shield pickup will increase the player’s shields
Momentary invulnerability - After taking damage, the player cannot take damage again for ‘x’ amount of time
Weapon Upgrades - Flying over a pickup could increase weapon damage